Blender calls them Shape Keys, but it’s essentially the same thing. Your avatar should be imported in blender with its skeleton, so we will add all the blend shapes. We are using Blender for this part of the process, since it’s probably the most used software for all thing VRChat. Now that we know what we need to do, how do we do it? Did you know that VRChat uses 17 different blend shapes? You can certainly add more, with expressions, and different moods and animations, but in this tutorial we will only be going through the basic ones: The first step is to find out how many blend shapes we need to create in total. It's time to create blend shapes to add realism to the thing. Let’s say you already have your avatar modeled and rigged, or recently acquired it from VIPE. How many blend shapes we need for VRChat? It's the little touches that makes something good to something better Creating different shapes so you can see yourself talking when you look in a mirror. The truth is that in the development of metaverse platforms, realism is not necessarily pursued, but since we have the ability to talk to others in these worlds, the simple fact that our avatar moves its little mouth is a plus. Isn't it great when you talk with somebody online and you see his mouth moving while he talks? It really improves the experience, specially in Virtual Reality. Unity (Latest version supported by VRChat SDK, check their webpage for more information). ![]() To do this we will choose our favourites 3D software: Ready for a new level of immersion and fun in VRChat? Let's go! ![]() ![]() From a higher level of realism and expressiveness, to the ability to customise your character and stand out in the community! We're going to explore how to add blend shapes to our VRChat characters, a significant enhancement that can completely transform your interactions in the virtual world. For MMD models, I more so recommend finding a base MMD model via. PMX Editor isn't really recommended due to how it's all in Japanese majority of the time and seems more complex/outdated. VRChat avatars with expressive and realistic facial movements? With the help of blend shapes, it's possible! Just to be clear I have experience in both, but I’d like to know what works better with VRchat : ) Vroid to get a much easier way to make a model by scratch.
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